3dsmax ~ Float Expression for wheel
if your wheel rotated wrong way~~~change the negative number to positive
360*sin(S*-2) to 360*sin(S*2)
if you want the wheel rotated faster~~~~~~change the number.......like....
360*sin(S*-2) to 360*sin(S*-4)
訂閱:
發佈留言 (Atom)
沒有留言:
發佈留言