change camera's position
camera.x = -40;
camera.y = -40;
camera.z = -40;
change camera's target
camera.target.x = 60;
camera.target.y = 60;
camera.target.z = 60;
http://osflash.org/pipermail/papervision3d_osflash.org/2007-November/013536.html
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