Flash ~ Papervision3D ~ camera rotation ~ postion, target

change camera's position

camera.x = -40;
camera.y = -40;
camera.z = -40;


change camera's target

camera.target.x = 60;
camera.target.y = 60;
camera.target.z = 60;


http://osflash.org/pipermail/papervision3d_osflash.org/2007-November/013536.html

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